| Description | Rediscover the myth.
There are a total of 47 fields and meadows and 20 forest plots for sale.
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also for sale in its entirety to create your own farm.
Productions at two farms with their own products have been added to the small-scale version.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
Except for the cows, all bars must be filled because they are set to be serial.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to pay attention to where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer's grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you'll find a meadow behind the agricultural dealer.
Collectibles from the US map have been distributed somewhere in the area. Once found, they will appear in the museum. Have fun searching.
At the vehicle dealer, you'll also find an Ape with various logos from different farms.
If manure slabs aren't linked to the animal stables, please save and reload the savegame.
Version 5.0.0.0
Converted and revised for LS25
Changelog 5.0.0.1
Note: A new save game is not required.
- Incorrect icon for cattle market sales
- Spelling error in the moddesk
- Problems with the triggers for loading or unloading at the
- Max Müller Dairy Farm Feed Silo
- Schuster Farm Farm Farm Farm Seed, Fertilizer, and Lime Storage
- Liquid Fertilizer Purchase Station
- Herbicide Purchase Station
- Gate sound length for the roller doors at the OGF Hof and at the lumber dealer has been correctly adjusted
- Floating lamp at the Max Müller Dairy Farm
- Electrical box that was in the wall at the Max Müller Dairy Farm
- Errors with some traffic signs
- Straightened the decoration of the bunker silo at the OGF Hof
- Straightened or added the snow cover of some objects
- Increased clip distance from the shelves
- Floating wood chip decal at the cooperage moved to the floor
- Fixed manure plates
- Removed warning from the Ape
- Fixed errors in some store icon images
- AI Traffic license plate
- Cotton and sugar cane re-entered due to PDA crop order
- At the animal dealer There's now a board inside with icons showing what animals need for expanded animal feeding.
- The Schuster farm's hay production recipe has been slightly adjusted, and
for loading goods from the silo or production, there are now two unloading pipes that are slightly separated from each other.
- The wood chip sales station is now a purchase station.
- Meadow grass can now be mown again.
- The indoor snow mask has been improved (it may not take effect until the next snowfall).
- Multiplayer issues with gate collisions have been fixed (changed collision entries).
- TipCollision entries have been corrected.
- Grass has been removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Changelog 5.0.0.2
Note: No new save game is required.
- The second bunker silo on the OGF farm has been set to "sellable" so that the second package can be sold there.
- The feed triggers for the farms have been enlarged.
- There is now an "equipment storage pallet." This is available in two versions: - In the shop, in the Pallets category, as a portable version (weights don't work when placed on portable ones).
- In the construction menu, in the Decorations category, as a fixed version (also for weights).
- Farmland 53 has been slightly adjusted.
- At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
- At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
- Slurry bunker capacity has been increased in all animal stables.
- Multiplayer issues with door collisions (changed collision entries) at the Schuster farm have been fixed.
- Garden hose cart collision has been set and repositioned.
- A few trees have been slightly adjusted at fields 27 and 10.
- At the Xaver pig farm. Reithmayer slurry bunker extraction fixed
- Lighting at Schlüter made functional
- Stone sales added to the agricultural trade
- Pallet removal of production at Xaver's pig farm fixed
- Missing collectibles added
- Map edge issue fixed at Meadow 53
- Precision Farming 3.0 implemented with its own soil type map
- Fixed multiplayer issues with gate collisions (changed collision entries) at the OGF farm.
- Fixed the slurry tarpaulin at the OGF farm because it was sticking out.
- Fixed a collision issue with the entrance gate at the OGF farm.
- On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save)
- On the sheep farm, there is now a hayloft with the dumping area below and the extraction area in the attic (but will only be visible in a new save, or you can copy the line "50" from the "placeables.xml" file on the mod map into your existing save)
Changelog 5.0.0.3
Note: A new save game is not required.
- Increased the slurry bunker capacity at the forgotten pigpen on the OGF farm.
- Removed unnecessary snow tarpaulins.
- Installed and registered multi-crop.
Changelog 5.0.0.4
Note: A new save game is not required.
- An error occurred while adding new recipes to the bakery.
There are two ways to prevent a new save game from starting. 1. Create a backup if it wasn't too long ago, or
2. Insert "placeable to insert" from the XML at the end of the XML placeable from your save game, before the last line ""
But be careful which FarmID you use, because it's currently set to "Unpurchased".
Changelog 5.0.0.5
Note: A new save game is not required.
- Fixed the bunker silo from the Schuster farm, so it can now be sold. It can now also be built elsewhere in the construction menu under Silos.
- Fixed the bunker silo from the OGF farm, but it may only work with a new save game (for whatever reason). Otherwise, you can now simply place a new silo from the Schuster farm.
- Added expanded crop disruption.
Changelog 5.0.0.6
Note: A new save game is not required.
- New propagatinggrass created that is harvested with a combine harvester like in the original.
- New seed production.
- Dressing can be purchased as an IBC for seed production.
- Trees near bunker silos rotated to prevent LOD issues.
Changelog 5.0.0.7
Note: A new save game is not required.
- Fixed a bug with new multi-crop crops where a motionPathEffects error occurred when harvesting.
- Colli from night light windows at the OGF farm moved from the map to the building so that it is gone when sold |